Of course, it also lost XXX points every few hours, and if it hit bottom the Sim would have a Heroic BSoD ( Played for Laughs). This corresponded roughly to self-esteem or general mood, and could override a Sim's physical-needs total if it was high enough. These would contribute not only to a Lifetime Aspiration Score, which could be used to purchase various loosely realistic in-game objects (the most basic of which being a literal Money Tree), but also to the Sim's real-time Aspiration meter. In the meanwhile, it also controlled what Wants and Fears would pop up these were general life events, from "Have First Kiss" to "Eat Trademark Favorite Food". Starting with the first expansion pack, this would assign the Sim a ( randomly-generated) Lifetime Wish, which keeps them happy for the rest of their lives if they achieved it. (College aged Young Adults were added in the first expansion pack.) They also came with an "Aspiration," an overall goal for their life: Family, Romance, Wealth, Popularity, Knowledge, and (eventually) Pleasure. Sims now age through various stages-infant, toddler, child, teen, adult, elder -and could be created in any stage except the first.
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